Logitech’s new G102 Prodigy gaming mouse is Swiss-made awesomeness 1

Logitech’s new G102 Prodigy gaming mouse is Swiss-made awesomeness

Logitech’s G102 Prodigy gaming mouse is their latest addition to their game peripheral line-up that comes with a Swiss-made sensor that ensures pin-precise tracking from 200 all the way up to 6,000 DPI along with the ability to send up to 1,000 reports per second via USB for nigh instantaneous response. The end result is hopefully enhanced performance on your part on the gaming front.

ProEXR File Description =Attributes= cameraAperture (float): 36.000000 cameraFarClip (float): 100000.000000 cameraFarRange (float): 100000.000000 cameraFov (float): 21.652349 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 200.000000 cameraTransform (m44f): [{0.804184, 0.405901, -0.434204, -14.3485}, {-0.594164, 0.568682, -0.568831, -20.6761}, {0.016035, 0.715434, 0.698497, 25.1872}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 4999, 4999] displayWindow (box2i): [0, 0, 4999, 4999] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 tiles (tiledesc): [64, 64] =Channels= A (half) B (half) G (half) R (half)

The G102 is a two-button job with a pair of side buttons on either side and a roller selector in the middle, all of which have assignable buttonry. The whole affair is done up with a matte black finish complimented by back-lighting that can be tweaked in your choice of up to 16.8 million colours. The G102 Prodigy retails for RM98 from MCL Berhad and M-Link System in Malaysia. For more details swing by here.

ProEXR File Description =Attributes= cameraAperture (float): 36.000000 cameraFarClip (float): 100000.000000 cameraFarRange (float): 100000.000000 cameraFov (float): 16.822481 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 200.000000 cameraTransform (m44f): [{-0.00103037, 0.459301, -0.88828, -49.7522}, {0.0176781, -0.888133, -0.459246, -24.49}, {-0.999843, -0.0161763, -0.00720449, 1.53107}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 4999, 4999] displayWindow (box2i): [0, 0, 4999, 4999] gamma (float): 1.000000 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 tiles (tiledesc): [64, 64] =Channels= A (half) B (half) G (half) R (half)